MegaTraveller was the last time that the Traveller universe felt like it mattered to me.
Oh, I know this is going to rile a few, since GURPS: Traveller explicitly retconned and took a shot at the entire MegaTraveller setting, and in-canon, pseudo-erased it from history, and this erasure sort of outlived GURPS Traveller and the retcon became canon in the Traveller timeline. GURPS: Traveller took us back to the good days, past this mistake made in 1987, and back to the late 1970s of the little black books - plus GURPS.
GURPS: Traveller was the best of both games. I love GURPS: Traveller more than I do many versions of Traveller itself, except the original books.
And MegaTraveller never happened.
MegaTraveller marked the beginning of a fall from grace, leading to TNE and, eventually, GDW's bankruptcy. This is where the Traveller game began to lose its way, its identity crisis, and creators searching for what makes a science fiction setting compelling and interesting.
Battletech is popular!
People like Twilight: 2000!
Let's do that!
And what a mistake it was.
But I loved MegaTraveller. I got into this so deeply. This was the first time that Traveller felt real to me; it brought that "immersive universe" home that GURPS: Traveller would later recapture, and it took a black sharpie to a boring, static universe and killed trillions of people and nearly a thousand worlds.
My brother never saw the point in playing this, but I was enthralled by the setting and the active and post-war lore. This was exciting. It gave characters a reason to care. The stories were not "sleepy space trading" and "science missions," but they held real meaning and consequence.
The universe felt alive again.
And it left us with a mess where infinite adventures could happen, and the universe was reset, becoming yours again. We were no longer tied to endless canon, library entries, and that high barrier to entry for getting into this universe. Traveller today has the same problem that Runequest has: you need to know far too much to even get started. The amount of lore and canon you need to absorb makes the setting impossible for new or casual players.
And like Runequest, needing to know so much puts me to sleep, and it makes the Traveller setting feel massive and sleepy itself. There is far too much here to absorb to start playing, and the only way to start playing the game is to ignore 99% of what we have and start a micro-campaign.
But the setting is why we play. Right?
But MegaTraveller was a soft reset that let you remake the universe in your own way. You could take an entire sector, re-roll the world UDPs, and play there. It did not matter anymore. War changed everything. If you played with canon-plus, that was fine, but you could play in an entirely changed universe where every world was random-gen and still be playing in the same universe.
MegaTraveller brought the "shattered universe" model of Battletech to Traveller, but unlike Battletech, there were no cool mechs to stomp around in. The design and combat systems dramatically increased in complexity, so even if you wanted to fight in the starship battles, the system was harder than the original Little Black Book game and took a long time to figure out. The game created a wargame universe and dropped the ball on making it fun and compelling to fight in.
If I were to play in this setting today, I would use GURPS, the Mongoose 2nd Edition rules, or Cepheus.
But why play?
This is a failed experiment, a universally hated setting, and a huge mistake for the game and its lore. There is nothing "to do here" except fight and die for no good reason. This is Star Wars without any fun or cool elements. This is Battletech without mechs. This is punkless Cyberpunk. This is a lousy, brutal, meaningless, space war fought because stupid, callous royals, corporations, and powerbrokers could not get along and share power. There is very little good reason to fight for anything. The problems caused by war are the only thing driving "more war" at this point. This whole thing is a pointless, meaningless, self-sustaining mess I do not want to be involved with.
Huh.
That should sound familiar, and a bit scary.
If you have an appreciation for war stories, Twilight: 2000, and raw, unflinching survival stories, this is a great universe. There is a later sourcebook detailing the downfall of an entire spacefaring civilization, in which worlds with domed cities supporting billions of people are failing due to a breakdown of the universal economy, and people are fleeing for their lives and forced to live in primitive conditions on nearby worlds, often where they are not welcome. Cities on livable worlds are choked with people and refugees from war. Social strife and the breakdown of civilization and technology only get worse as time goes on, as banks fail, consumer goods run out, and food, fuel, and energy become scarce. Prices for everything are sky-high.
Technology itself is failing universe-wide.
Entire classes of people live on credit that is slowly running out.
Old starships are pressed into service, and they barely work, falling apart and breaking down before they ever reach their destinations. Dead space fleets full of wrecks are scavenged by pirates, salvage crews, scavengers, and the locals just to find spare parts to sell to survive.
Entire star systems are mined and under active occupation. Planets have been wiped out, their atmospheres destroyed, and cities leveled. Some live as feudal primitives on cut-off worlds. Others have turned to savagery and cannibalism. Planets suffer orbital bombardment and years-long sieges. Occupation forces and allied factional groups are everywhere, some with shifting allegiances. Mercenaries sell their services to both sides, and force people into press-gang units that fight with soldiers little more than slaves.
As communication breaks down, misinformation and lies run rampant. Rumor and underground information networks thrive. Entertainment becomes a black market. The throngs of the poor live in shacks built from scrap as the rich turn their skyscrapers into fortress cities. Armored cars take the VIPs from place to place, as riots on the street grow and local governments crack down with more brutal tactics. Computer and communication networks barely work, and the technology required to maintain them fails. Old-tech, like the radio and newspapers, becomes the way people hear about the news.
Environmental disasters are everywhere as the technology to address them fails, and some are deliberately started as sabotage. Fires burn massive parts of forests. Dams are blown up, and massive areas are flooded. Earthquake damage is never repaired. Pollution from massive war economies clogs smog and rivers with poison. Garbage piles up. Roads deteriorate, and bridges fail. Rail networks are held together by duct tape and prayers. Starports and combination junkyards and salvage yards, with some ships abandoned and being scrapped for spare parts, as they never took off and were left where they sat. Massive shanty towns surround starports, where people beg to be taken off-world, try to find jobs, and scavenge for food.
The frontlines are deadly, dangerous places. Rebel and terror groups sow discord and chaos just to weaken popular support. Local governments turn authoritarian to maintain order. The war economy drags on everyone, prices are insane, war profiteers attend rich parties with royals who couldn't care less, and the poor continue to sacrifice for a victory that seems farther and farther off every year.
The rich care less and less, as long as their war investments pay dividends. Resource shipments become legitimate targets of war, along with factories and starports. Random attacks hit civilian infrastructure at any time. The war seems to spread farther and farther from the front lines as time goes on.
Rarely do we ever get a science-fiction universe like this. Sure, Battletech is close, but you can ignore most of that from your mech cockpit. Here, you need to live in it and face the realities every day.
And the war machines profit, and the class of the rich become more and more detached from a universe they destroyed. Some would even say they are happy with the outcome.
Does that sound familiar?
Yeah, it is today.
Or it soon will be.
MegaTraveller was a game 40 years ahead of its time.







