What would a GURPS blog be without this video?
It speaks for itself.
The game is as simple or complex as you want. Omit as many rules as you want, and you are still playing GURPS. With other games, such as Pathfinder 1e or 2e, you can't do that without breaking many game systems. In 5E, you will break builds and character options when you ignore rules.
The notion GURPS is complex or math-heavy needs to be corrected. This is like saying putting together a shelf is impossible because there are too many tools in the toolbox. If all you need is a screwdriver, all you need is a screwdriver. Why are you trying to use a ratchet wrench and hammer for this job?
And the parts that seem complex, like character design, are actually the best and most feature-rich parts of the game. Again, you get a lot of tools here, but for most characters, you only need a few. Same with the rules, depending on the game you play, every rule is a tool - to be used or not.
Learning your tools is a challenge, but mastering them opens the doors to infinite possibilities of the things you can create.
Pretty soon, you aren't buying pre-built Ikea shelves to assemble but designing your own and building them out of wood.
And making them your own.
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