Today, a compelling video discusses the potential 5th Edition of GURPS and its needs. Your diverse range of opinions on this potential edition is invaluable, and I'm eagerly looking forward to hearing from each and every one of you.
One comment mentioning SWADE is spot-on. I have always felt SWADE was designed as a rules-light GURPS; the characters are put together similarly, and the point values and picks are greatly simplified. As a model for a simplified GURPS, SWADE is very close.
This is really a great discussion starter. Go and watch, like, and subscribe. As a community, these are good discussions to have and make heard.
Some may feel the 4th Edition is just fine, with a few simplifications and clean-ups. House rules can help solve many problems, such as the archery issue mentioned.
The game's basic rules are refreshingly simple. Compared to the action economy in Pathfinder 2 and the complexity of high-level play in 5E, GURPS is more straightforward in many ways. You don't need a PHD in GURPS to enjoy the game; the GURPS Lite model and theater of the mind is how many groups play.
You need to pay attention during character design, but that is a hobby inside the game. I enjoy character design in GURPS 4E.
The game can need a college degree when you play with every rule, but that is different from how it is played in most cases. Have you ever tried playing high-level Pathfinder 1e by every rule? Arguably, GURPS is easier.
I am sure 4E will continue to be sold and supported for years, even if a 5E comes out.
An excellent video today; check it out.
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